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unity3d中如何給多個預制體添加同一腳本

來源:互聯網   
責任編輯:張小俊
字體:

RT:我想知道unity3d中如何給多個預制體添加同一腳本

用戶回答1:

是動態加載嗎 將預制體放到 Resource 文件夾下
然后 GameObject.Instantiate(Resource.Load(" 預制體的名字"));
或者
GameObject instance = Instantiate(Resources.Load<GameObject>("預制體的名字")); 追問 不是,我是看教程做的,是直接在右邊欄add component一個新的script

用戶回答2:

2018把prefab加了嵌套,你看到教程估計是舊版本教程;
你可以把所有預設拖到場景中,批量添加組件后,再批量apply(override)

用戶回答3:

先把這幾個prefab設成父子關系,然后給父物體掛上腳本應該就行了。我這也是在paws3d上學來的

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unity3d中如何給多個預制體添加同一腳本

答:是動態加載嗎 將預制體放到 Resource 文件夾下 然后 GameObject.Instantiate(Resource.Load(" 預制體的名字")); 或者 GameObject instance = Instantiate(Resources.Load("預制體的名字"));

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答:地形刷上的樹木嗎?先找到要刷的樹木,拿到場景去,加碰撞,再重命名設為prefab,刷樹木時就刷這個樹木,就有碰撞了

為您準備的好內容:

www.hmiy.top true http://www.hmiy.top/b/150133015784/1501330157844899619.html report 2998 RT:我想知道unity3d中如何給多個預制體添加同一腳本用戶回答1:是動態加載嗎將預制體放到Resource文件夾下然后GameObject.Instantiate(Resource.Load("預制體的名字"));或者GameObjectinstance=Instantiate(Resources.Load<GameObject>("預制體的名字"));追問不是,我是看教程做的,是直接在右邊欄addco
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